package nsh.cl.nd.khtn.mazedash.entity;

import nsh.cl.nd.khtn.mazedash.MazeDashUtils;

import org.andengine.entity.sprite.Sprite;
import org.andengine.opengl.texture.region.ITextureRegion;
import org.andengine.opengl.vbo.VertexBufferObjectManager;

public class GUICell extends Sprite {
	
	public GUICell(int pX, int pY, ITextureRegion pTextureRegion,
			VertexBufferObjectManager vertexBufferObjectManager) {
		super(pX, pY, pTextureRegion, vertexBufferObjectManager);
	}
	
	public void setCellType(CellType cellType) {
		setColor(MazeDashUtils.getColor(cellType));
	}
}
